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- ·PRESENTS\/------\/-------\/---:·
-
- AN LSD PRODUCTION BY THEIR LATEST SIGNING...KNOWN TO YOU DOX PEOPLE
- FROM NOW ON AS....007, MY THANX GOES TO TROUT/LSD FOR SUPPLYING THE DOC
- -----------------------------------------------------------------------
- REGARDS TO DOX TYPERS GO...NUTS AND BOLTS (GREAT DOX) RYGAR STILL RENOWNED
- BY ME FOR HIS..AND SCOOTER FOR THE MANY HE'S TYPED IN...
-
- THE DOX TO FURY OF THE FURRIES...LSD RELEASED ON THE 12/02/94
-
- THE RETURN
- ----------
- TINIES ARE PROBABLY THE MOST MISCHIEVIOUS CREATURES IN THE WHOLE
- GALAXY.THEIR SENSE OF HUMOUR IS VERY STRANGE-IN SOME OF THEM IT IS
- POSITIVELY HORRID. SO WHEN SOME REBEL TINIES HID A SCIENTIFIC EXPLORATORY
- SHIP ON THEIR HOME PLANET 'SKLUMPH',DISASTER WAS NOT FAR OFF. THE FURRY
- PILOTS SET OFF WITH THE INTENTION OF INVADING EARTH AND SETTING EVERYBODY
- AGAINST EACH OTHER! LUCKILY THE IRREPAIRABLE HAD BEEN ONLY JUST AVOIDED.
-
- NOW AT LAST THE SHIP IS ON ITS WAY BACK TO 'SKLUMPH' AND THE TIMIES ON
- BOARD HAVE COME TO THEIR SENSES,BUT THE IMMEDIATE FUTURE IS LOOKING
- OMNIOUS...
-
- AND INDEED, ON ARRIVING AT THE CONSTELLATION OF CREDALIS, THE REBEL SHIPS
- ON BOARD COMPUTER SUDDENLY CHURNS OUT A FLOOD OF DATA;THINGS ARE AFOOT ON
- 'SKLUMPH'!!!
-
- A NEW RULER
- -----------
- WHILE THE REBELS WHERE AWAY, THE KING OF THE TINIES HAD SUMMONED TOGETHER
- ALL HIS WISE TINIES(THE ONLY TINIES CAPABLE OF STAYING SERIOUS FOR MORE
- THAN AN HOUR) BECAUSE HE WANTED TO BRING AN END TO THE DISORDER, THE OLDEST
- AND WISEST TINY HAD A SOLUTION;A MACHINE WHICH COULD TRANSFORM THE FLUFFY
- CREATURES INTO SOCIABLE BEINGS. THE INTIAL ATTEMPTS WERE SUCCESFUL, AND SO
- THE PROCESS OF TRANFORMING THE TINIES ONE BY ONE BEGAN.
-
- NOT EVERYBODY WAS HAPPY WITH THIS,THOUGH. THOSE TINIES WHO HAD THE BLACKEST
- SENSE OF HUMOUR decided to resist undergoing transformation and they set
- off to find the machine. one of these tinies,probably the wickedest,decided
- to use the expedition to seize control and metamorphose his followers into
- hideous stupid monsters,drunl with power, the wicked one had the king taken
- prisoner and then proclaimed himself the new sovereighn of 'sklumph'....
-
- (sorry guyz that was my sense of humour coming in there..i'll just go back
- to CAPITALS now...)
-
- THE WICKED ONE IS A CERTIFIED PARANOIAC. HE SEES ENEMIES EVERYWHERE AND TO
- PROTECT HIMSELF FROM THEM HE HAS HAD A HUGE MACHINE BUILT TO METAMORPHOSE
- ALL WHO OPPOSE HIM...
-
- THESE DAYS THERE ARE VERY FEW TINIES LEFT, MOST HAVE BEEN REDUCED TO THE
- STATUS OF MINDLESS BEINGS OR AGGRESIVE BEASTS ROAMING AROUND 'SKLUMPH', THE
- KING A PRISONER IN HIS OWN CASTLE,CAN DO NOTHING FOR HIS SUBJECTS, THE
- WICKED ONE, SPRAWLED ON A STOLEN THRONE,CHASES NASTY THOUGHTS ROUND HIS
- HEAD.
-
- THE MISSION
- -----------
- THE TINIES MUST NOW RETURN TO 'SKLUMPH' TO END THE TYRANTS REIGN. TO HELP
- THEM ON THEIR QUEST ARE THREE MAGIC RINGS WHICH WERE WROUGHT IN OLDEN TIMES
- BY A MAGICIAN, THESE RINGS HAVE HIDDEN POWERS,EACH OF THE LITTLE CREATURES
- IS NORMALLY ONE COLOUR -RED . GREEN . RED OR BLUE, BUT SOMETIMES IN CERTAIN
- CIRCUMSTANCES THEY CAN CHANGE COLOUR, AND HERE THE RINGS HELP!. WEARING THE
- 3 RINGS ON A FINGER, A TINY CAN TAKE ON ANY OF THESE COLOURS TOGETHER WITH
- ITS ACCOMPANYING POWERS!.
-
- BUT BE CAREFUL, THE WICKED ONE KNOWS WELL THE INHERENT ABILITIES OF HIS
- FELLOW CREATURES AND, TO PROTECT HIMSELF, HE HAS FEILDS OF COLOUR PUT ALL
- OVER THE PLACE. THESE ARE ENERGY RAYS WHICH PREVENT THE TINIES USING THE
- POWER OF THE RINGS. IT IS UP TO YOU AND NO OTHER GUIDE THE TINY WITH THE
- RINGS TO COMPLETE HIS QUEST,SAVE THE KING OF THE TINIES AND OVERTHROW THE
- WICKED ONE... OVER TO YOU!!!
-
- THE QUEST
- ---------
- YOUR GOAL IS TO REACH THE CASTLE AND DELIVER THE KING FROM THE USURPERS
- CLUTCHES,FIRST OF ALL YOU MUST MAKE YOUR WAY THROUGH THE EIGHT REGIONS OF
- 'SKLUMPH' TO LEAVE EACH SCREEN YOU MUST FIND THE WAY OUT,ALWAYS MARKED
- 'EXIT'.
-
- TINIES MOVEMENTS
- ----------------
- YOU CAN MOVE A TINY USING A JOYSTICK OR A KEYBOARD.
- JOYSTICK...RIGHT OR LEFT..KEYS RIGH OR LEFT ARROW KEY; TINY MOVES SIDEWAYS
- (IN THE AIR OR ON THE GROUND).
-
- JOYSTICK UP/UP ARROW; TINY JUMPS WITH EACH JUMP HE GAINS MOMENTUM AND
- REACHES A MAXIMUM HEIGHT AFTER THREE JUMPS, HE CAN'T JUMP UNLESS HE IS IN
- CONTACT WITH THE GROUND AT THE START OF A JUMP )
-
- TO JUMP DIAGONALLY THE TINY REQUUIRES ON THE JOYSTICK UP AND RIGHT OR UP
- AND LEFT AT THE SAME TIME...ON KEYS ITS UP THEN LEFT OR RIGHT KEY...
-
- FIREBUTTON/SPACE BAR TINY USES THE POWER CORRESPONDING TO HIS COLOUR.
-
- PLEASE NOTE; ON THE AMIGA THE SPACE BAR IS REPLACED BY THE SHIFT KEY.
-
- JOYSTICK DOWN/DOWN ARROW; IF HE IS ON A SOLID SURFACE. THE TINY UNDERGOES A
- TRANSFORMATION.PRESS ONCE AND THE TINY DISINTEGRATES. NOW YOU CAN CHOOSE
- HIS COLOUR BY PUSHING THE JOYSTICK LEFT OR RIGHT OR PRESSING THE LEFT OR
- RIGHT ARROW(CURSOR TO THICKOS). THE TINY IS REFORMED BY PUSHING THE
- JOYSTICK UP/PRESSING THE UP ARROW.
-
- ALL THE TINIES CAN WALK AND RUN ON SOLID SURFACES,SWIM ALONG THE SURFACE OF
- WATER(NB THEY CANNOT GET OUT OF THE WATER UNLESS THE BANK IS LEVEL WITH THE
- SURFACE OF THE WATER)
-
- THEY CAN ALSO PUSH OBJECTS,PLACE THE TINY NEXT TO THE OBJECT AND WALK HIM
- IN THE DIRECTION YOU WANT TO MOVE THE OBJECT, IF THAT OBJECT CAN BE
- MOVED IF WILL BE.IF THE OBJECT FALLS INTO THE WATER OR SAND. THE LEVEL
- RISES.
-
- EACH COLOUR PROVIDES TINIES WITH SPECIFIC ABILITIES AND POWERS
- --------------------------------------------------------------
- YELLOW.
-
- WHEN THE TINY IS YELLOW HE CAN THROW FIREBALLS. FIRE BUTTON /SPACE BAR
- (SHIFT ON THE AMIGA AS BEFORE?). THE FIREBALLS FIRED ARE OF VARIED
- INTENSITIES; THE LONGER YOU HOLD DOWN THE FIREBUTTON/SPACE BAR(SHIFT?) THE
- MORE POWERFUL THEY ARE.
-
- YOU CANNOT CHANGE THE TINIES POSITION WHEN HE IS PREPARING TO FIRE,BUT HE
- CAN CONTINUE IN THE DIRECTION HE IS GOING.
-
- A YELLOW TINY CAN GO THROUGH FLAMES!
- --------------------------------------------------------------------------
- AUTHORS NOTE HERE; (HEHEHE THATS ME) EARLIER ON IN THIS MANUAL IT STATED
- NB; AMIGA OWNERS USE SHIFT INSTEAD OF SPACEBAR..I'D TRY BOTH TO FIND OUT AS
- REGARDS FIRING THINGS...COZ IT DONT SAY HERE...
- --------------------------------------------------------------------------
- BLUE POWER
-
- WHEN THE TINY IS BLUE HE CAN DIVE UNDER WATER (JOYSTICK DOWN/DOWN ARROW)
- WHILE IN THE WATER. HE CAN ALSO SPIT AIR BUBBLES TO ATTACK ENEMIES OR MAKE
- MAKE WATER LEVELS RISE IN NARROW SPACES. FIRE BUTTON/SPACEBAR (SHIFT?)
-
- -----------------------------------
- GREEN POWER
-
- WHEN THE TINY IS GREEN HE CAN THROW OUT A LINE AND HOOK HIMSELF ONTO ANY
- OBJECT OR PART OF THE SURROUNDINGS ON WHICH IT IS POSSIBLE TO WALK (THE
- GROUND,BRANCHES,ROCKS,PLATFORMS ECT) AND ALSO ONTO MOST FLYING ENEMIES.
-
- FIREBUTTON/SPACEBAR (WHILE THE LINE IS IN THE AIR) HOOKS THE LINE ONTO
- AN OBJECT IF IT IS LESS THAN HALF OF THE SCREEN AWAY FROM THE TINY.
-
- FIREBUTTON AND ANY DIRECTION/SPACEBAR AND ANY DIRECTION ARROW;HOOKS THE
- LINE DIAGONALLY. IF THERE IS NO OBJECT TO HOOK ONTO IN A DIAGONAL POSITION,
- THE LINE GOES FOR AN OBJECT IN THE VERTICAL POSITION.
-
- FIREBUTTON AND ANY DIRECTION/SPACE BAR AND ANY DIRECTIONAL ARROW WHEN THE
- LINE IS ALREADY HOOKED MAKES THE LINE LONGER/SHORTER.
-
- ONCE THE LINE IS HOOKED,THE TINY WILL BECOME UNHOOKED IF;
- - THE LINE IS CUT BY AN ENEMY OR BY AN OBJECT
- - THE FIREBUTTON/SPACEBAR IS RELEASED
- - HE KNOCKS AN OBJECT AS HE PASSES
- - YOU SWITCH OFF YOUR MACHINE (HEHEHEHE)
-
- THE TINY CAN ALSO PULL SOME OBJECTS TOWARDS HIM BY THROWING THE LINE INTO
- THEM AND THEN WALKING AWAY FROM THEM.
- -----------------------------------
- RED POWER
-
- WHEN THE TINY IS RED HE GETS SO HUNGRY HE CAN EAT CERTAIN BITS OF THE
- SURROUNDINGS.
-
- FIREBUTTON/SPACEBAR; HE EATS THE BITS UNDERNEATH HIM.
-
- FIREBUTTON AND JOYSTICK RIGHT/LEFT OR SPACEBAR AND RIGHT/LEFT ARROW HE EATS
- THE BITS TO THE CORESPONDING MOVEMENT/KEY..(RIGHT EATS RIGHT ECT)
- -----------------------------------
- TELEPORTS
- ---------
- TELEPORTS ARE MARKED BY LITTLE SPARKLING STARS,ANYTHING THAT GOES THROUGH
- THEM IS INSTANTLY TELEPORTED TO ANOTHER PLACE(WHICH IS NOT INDICATED) BUT
- IS ALWAYS THE SAME FOR EACH TELETRIP. THE TINY CAN PUSH OBJECTS AND EVEN
- ENEMIES THROUGH SO THAT THEY ARE TELEPORTED AWAY.
-
- COLOUR FEILDS
- -------------
- WHEN THE TINY GOES THROUGH ONE OF THESE,HE LOSES THE POWER THAT CORRESPONDS
- TO THE COLOUR OF THE FEILD,TO REGAIN THIS POWER HE MUST GO BACK THROUGH THE
- FEILD,EACH SUBSEQUENT PASSAGE THROUGH THE FEILD ACTIVATES OR DE-ACTIVATES
- THAT POWER.
-
- TIPS
- ----
- THE TINY IS DESTROYED;
- . IF HE COMES INTO CONTACT WITH A SHARP OBJECT
- . IF HE GOES THROUGH FLAMES (EXCEPT AS A YELLOW)
- . IF HE FALLS INTO A BATH OF ACID
- . IF THE ALLOTTED TIME RUNS OUT(UNLESS ON A BNUS SCREEN)
- . IF HE SEZ RUDES WORDS (HEHEHE)
-
- THE TINY ACCUMALATES EXTRA LIVES;
- . BY COLLECTING 100 BONUSES
- . BY COLLECTING AN EGG
- . BY BRIBING THE GAMES DESIGNERS (ALL MAJOR CARDS ACCEPTED)
-
- THE GAME IS SAVED AUTOMATICALLY EVERY 5 LEVELS
-
- THE TINY CAN BE CARRIED ALONG BY CURRENTS OF AIR AND WATER BE CAREFUL!
-
- BONUS SCREENS ARE EVERYWHERE,FIND THEM BY EATING YOUR WAY THROUGH TO THEM
- OR BY BLASTING THE PLACE WITH FIREBALLS.
-
- THE GAME IS LONGER THAN YOU THINK, THERE ARE ALWAYS SURPRISES WITH THE
- TINIES.
- -----------------------------------
- GAME SCREEN
- -----------
- THERE ARE VARIOUS POINTS OF INFO AT THE BOTTOM OF THE SCREEN.
-
- COLOUR SELECTION, THE OPTIONS YOU CAN'T CHOOSE ARE SHOWN IN BLACK, THE ONE
- CHOSEN IS SURROUNDED BY A BOX.
-
- CLOCK......THE AMOUNT OF TIME YOU HAVE LEFT TO FIND THE WAY OUT
- B..........THE TOTAL OF BONUSES COLLECTED
- HEART......THE NUMBER OF LIVES LEFT
-
- IF YOU PRESS 'D' YOU CAN HIDE THESE INFORMATION POINTERS..THIS MAKES THE
- GAME CONSIDERABLY FASTER ON SLOWER MACHINES...
-
- ----------- THE END ---------------